AI Insights · Timothy · April 2022
Top 5 Platformer Games on iOS in Central America: Q1 2022
Explore the performance of the top 5 platformer games on iOS in Central America for Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 platformer games on iOS in Central America showcased various trends in weekly downloads, revenue, and active user metrics. Here's a detailed look at their performance.
Subway Surfers from Sybo Games ApS saw a notable increase in weekly downloads, climbing from approximately 38K at the start of January to over 53K by the end of March. The game also experienced a steady increase in weekly revenue, peaking around $2.7K in mid-January and maintaining an average of $1.6K towards the end of the quarter. Weekly active users grew significantly from around 1M to nearly 1.5M by the end of March.
Count Masters: Crowd Runner 3D by Freeplay LLC witnessed a gradual decline in weekly downloads, starting at around 31K in early January and dropping to approximately 15K by the end of March. Revenue for this game varied, with a peak of $89 at both the beginning and the end of February. Weekly active users saw a reduction from around 74K to about 52K throughout the quarter.
Geometry Dash Lite from RobTop Games AB maintained a consistent performance in weekly downloads, with figures ranging between 12K and 21K. Weekly active users showed a positive trend, starting from approximately 180K at the beginning of January and reaching around 190K by the end of March.
Stumble Guys by Scopely, Inc. experienced fluctuations in weekly downloads, peaking at approximately 19K in mid-January and stabilizing around 11K by the end of March. Revenue trends showed an upward trajectory, with a notable peak of $4.1K in the final week of March. Weekly active users increased from around 85K to approximately 159K over the quarter.
Going Balls by SUPERSONIC STUDIOS LTD had a varied download pattern, starting at around 13K in early January, peaking at 17K in mid-January, and settling around 9K by the end of March. Revenue for this game saw a spike to $243 in the first week of March. Active users fluctuated slightly but ended the quarter on a stable note with approximately 49K.
For more detailed insights and trends, visit Sensor Tower.